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Magic Sphere (魔法の球体 ''Mahō no Kyūtai'') is an Emitter-Class [https://myheroacademia.fandom.com/wiki/Quirk Quirk] used by 16-year-old [[Kyouji Tsunarou]]. Using this quirk, he can do a hand to hand combat using his damage-dealing magic sphere.
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Magic Sphere (魔法の球体 ''Mahō no Kyūtai'') is an Emitter-Class [https://myheroacademia.fandom.com/wiki/Quirk Quirk] used by 16-year-old [[Kyoji Tsunarou|Kyoji Tsunaro]]. Using this quirk, he can do a hand to hand combat using his damage-dealing magic sphere.
   
{{Quirk_Template_(Finished)|title1=Magic Sphere|image1=[[Collecting his Energy.gif]]|caption1=|user=[[Kyouji Tsunarou]]|quirk_type=Emitter|quirk_range=Close Range|kanji=魔法の球体|rōmaji=Mahō no Kyūtai}}
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{{Quirk_Template_(Finished)|title1=Magic Sphere|image1=[[Collecting his Energy.gif]]|caption1=|user=[[Kyoji Tsunarou]]|quirk_type=Emitter|quirk_range=Close Range|kanji=魔法の球体|rōmaji=Mahō no Kyūtai}}
   
 
== Description ==
 
== Description ==

Revision as of 15:13, 6 June 2021

Magic Sphere (魔法の球体 Mahō no Kyūtai) is an Emitter-Class Quirk used by 16-year-old Kyoji Tsunaro. Using this quirk, he can do a hand to hand combat using his damage-dealing magic sphere.


Description

Magic Sphere allows the user to manipulate all sizes of sphere as they please. The user can also shoot out different size of spheres and shoot it out to the opponents. This is from close range to long range depends on the size the user exert their energy. This quirk is mostly for offense attacks, hence the close range. But it can also used as a defensive attack, but it's pretty rare since making a shield to trap attacks using this quirk needs the user to exert more energy.

Using the user's palms, the user (Kyouji Tsunarou) can create a blue spark in his palm that damages the opponents once used in combat. The sparks are very small that the opponent cannot see the big damage when he hits them, but when the opponent feels it, they will be temporarily immobilized for 5 minutes. Once he exerted his energy more, his tiny spark on his palms become a ball of energy that can damage and possibly immobilize his opponent.

To create and exert more energy to his attacks, he has to eat more large portion foods to create bigger orbs and drink more to create immobilized attacks. Once he is full, he can create bigger balls of energy to charge opponents. Not only that, if he eat more, the action will burn more fat and create more speed, that will be useful when he catches a villain. He can also use his signature move, dive charging in an intensive combat.

Sphericon Eyes

His eyes will glow blue-like magical circle, mostly because of strong emotions. He can see the mind of people using his glowing eyes, but he rarely uses it.

His quirk can be very destructive, as he create a very big ball of energy to throw it to the opponents. His quirk can leave paralysis, even as far as to leave broken bones. His quirk can also turn people into a dirt, if he summons an unrealistically large ball of energy to destroy them.

His destructive action of his quirk is when he was clouded with strong emotions, that his eyes sclera turns black and he began screaming like a beast, mostly negative emotions like rage or positive emotions like encouragement. His power gets out of control that traumatizes him when he first gets his full power, so he rarely uses it.

He also has an ability to bend and shape his sphere to any form, but it's not really reliable on battles unless he needs to.

Weaknesses

Using his quirk extensively, not eating and drinking, and in a severe injury can leave him fainting. His sparks created from his palms can leave a little scratch, while large, humongous magic sphere can leave him temporarily paralyzed and leave with broken bones. He can go berserk like his classmates did, but they can have glowing eyes but rarely they have black scleras as an initiation of strong power, so he is a one in a million. Because he is a late bloomer, his powers can damage and hurt his body if not handle with care, as late bloomers initiation of power is two times more strong than ordinary magic/power users.

He can pant and faint if he overdoes his power, but not to the point that he will be paralyzed, and in this case, he faints if he shoot many orbs in a short amount of time. The time spent on creating spheres can be ranging for 2 minutes, so shooting them in a short amount of time can be tiring. While battling, his stomach growls loudly because the energy of the food spent was to create spheres that can attack the enemy.

Named Super Moves

Kyoji Tsunaro's Super Moves:

  • Frontal Spheric Strike (前頭球形ストライク Zentō kyūkei sutoraiku): He attacks his enemies from the front, with an additional magic sphere blow to pin the enemies down to the ground.
  • Somersault Kick (宙返りキック Chūgaeri kikku): He did an acrobatic back somersault and surprise the enemy by kicking them in their back or their private parts.
  • Magical Cage Mirror Attack (魔法のケージミラー攻撃 Mahō no kējimirā kōgeki): He makes a big sphere, throw it to the enemy and it reforms itself to a cage-like appearance. The enemy then cannot get out and trapped in a cage, then he orders the magic sphere to fire beam-like reflective mirror attack to the enemy so they will get hit and stabbed by each sides. After the cage is gone, the enemy will collapse and faint, it can also result death if the enemy is a bit weak. He can faint and temporarily paralyzed. He also feels the feeling of getting stabbed while in a vulnerable state. This is a risky move.
  • Magical Cage Mirror Attack OBLIVIO (魔法のケージミラー攻撃オブリビオ Mahō no kējimirā kōgeki oburibio): The same attack of the previous move, but added with him kicking the enemy into the air while unconscious and he will punch using his last power and pin the enemy to the ground. While he did his ending pose, his eye sclera turns to black and glow radiantly, implying that a command has initiated, as a giant, dark arm that dragged the unconscious enemy to a void in a state of unknowingly forever known their memories once the enemy retrieve their consciousness. The enemy will think that it's a dream and they don't know their memories anymore. This move is more risky than the previous super move, making Kyoji falls into a temporary coma.